Notes for Thurs Feb 24 * Rubik "twistiness" and "turniness" as conservation laws * final version of number of positions, 3x3x3 - other sizes? - 2x2x2 - 4x4x4 - 5x5x5 - other shapes? * cubelets, various approaches to solving the thing - layer by layer - corners, then edges - edges, then corners - back 2 corners, back 5 edges, front 2 faces - others * subgroups: * (RL') (UD') (FB') slice group - number of positions? - pretty patterns? - ways to "solve" it? * (R) (F) 2-side group * corners only group * edges only group * operators to find: * permute 3 corners, leave all edges and other corners alone * permute 3 edges, leave all corners and other edges alone * twist 2 corners in opposite directions - without worrying about edges - leaving edges alone * twist 2 edges in opposite directions * * Jim's method: * edge's, via standard commutator and 3-cycle ignoring corners * 2 out of place => odd number of moves => make one move * 2 flipped => 2 commutators * corners, via 3-cycles and rotate 2 in place * One way to think about finding operators: Let "A" = (bunch of moves that disturb only one cubie on a layer) Let "B" = rotation of that layer Then A B A' does something interesting... * Testing your visualization of the Rubik's Cube: have a friend make up to 3 moves. Can you undo those three exactly? 4 moves? 5?? 6??? assign: * Continue working on solving the cube, in any way you like. See how many of the suggested algorithms you can find. How many moves can you backtrack? * How many positions are there in the (R) (F) generated 2-face group? * See if you can come up with a step-by-step written algorithm for getting back to the solved position from any element, i.e. First step: use the () operator which does () to get () pieces solved. Second step: use the ... * These kinds of solution techniques are called "nested subgroups" method of solution. Why?